In comparison to the first five levels, caution is advised more than ever as demons up the ante even further within the corridors of the sprawling Alpha Quadrant. However, if the player falls off one of the platforms they will end up at the bottom in almost complete darkness and many Spectres appear out of thin air everywhere, thereby leaving the player surrounded by virtually invisible enemies that are difficult to see because of the darkness. It also contains one of the most frightening, and infamous traps in Doom 64 within a large, elliptical room, the player must run across three platforms that slightly raise upon his presence to reach a switch at the end of the room. The level is medium sized but it has a lot of enemies and confusing puzzles.
The level introduces Barons of Hell and Pain Elementals (if the player did not find them in Outpost Omega first.). It uses the music track 'Bleep Spawn' by Aubrey Hodges. The level is like MAP03: Main Engineering but bigger. MAP06: Alpha Quadrant is the sixth map of Doom 64 and is one of the hardest. For other maps which occupy this slot, see Category:MAP06. Please edit it to a higher standard of quality.
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